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Text File  |  2005-05-11  |  11.1 KB  |  327 lines

  1. settings
  2.     Name Directories
  3.     Main_data_directory ..\data
  4.     Templates_directory Templates
  5.     Animations_directory Animations
  6.     Scenes_directory scenes
  7.     Textures_directory Textures
  8.     Compressed_textures_directory .
  9.     Terrain_textures_directory Terrain textures
  10.     Compressed_terrain_textures_directory .
  11.     Sounds_directory Sounds
  12.     Movies_directory Video
  13.     Lightmap_source_directory Lightmaps
  14.     Deleted_templates_directory Deleted templates
  15.     Deleted_textures_directory Deleted textures
  16.     Deleted_terrain_textures_directory Deleted terrain textures
  17.     Softimage_bin_directory D:\Softimage\SOFT3D_3.8SP2\3D\bin
  18.     Globals_directory Globals
  19.     Import_directory Softimage objects
  20.     Dialogs_directory Dialogs
  21.     Screenshots_directory .
  22.     Backup_directory .
  23.     Project_name Gorky
  24.     Import_from_current_dir 0
  25.     Scenes_from_current_dir 0
  26. end-variables
  27.  
  28.     Name Editor
  29.     Snap_to_ground 0
  30.     Show_snap_buttons 1
  31.     Active_snap_grid 0
  32.     Grid_size 5 5 5 1
  33.     Grid_size1 5 5 5 1
  34.     Grid_size2 5 5 5 1
  35.     SectorBox_grid_size 0.5 0.5 0.5 1
  36.     Default_selection_behaviour 3
  37.     Unselect_before_adding_new_object 1
  38.     Select_created_object 1
  39.     Show_properties_window_when_creating_object 0
  40.     Rotation_angle_step 5.000000
  41.     Autosave 0
  42.     Autosave_frequency 120.000000
  43.     Show_tips_at_startup 0
  44.     Snap_textures 1
  45.     Terrain_horizontal_random_shift_strength 1.000000
  46.     Diffuse_light_color 1 1 1 1
  47.     Ambient_light_color 0.300000011920929 0.300000011920929 0.300000011920929 1
  48.     Specular_light_color 1 1 1 1
  49.     Wnd_Left 0
  50.     Wnd_Right 1000
  51.     Wnd_Top 0
  52.     Wnd_Bottom 700
  53.     Drag_brush_size 54
  54.     Drag_brush_power 16.000000
  55.     Noise_brush_upper_level 1.000000
  56.     Noise_brush_lower_level 0.000000
  57.     Report_loaded_files 1
  58.     Tips_filepos 8218
  59.     Tips_stored_time Mon Jun 23 17:08:21 2003
  60.     SAVE_load_slot_1 scenes\tetno\LEV_4_Screens_01.scene
  61.     SAVE_load_slot_2 scenes\gim\test1.scene
  62.     SAVE_load_slot_3 \\archangel\survival\scenes\bb_test\bb_test_alarm.scene
  63.     SAVE_load_slot_4 \\archangel\survival\scenes\Outro.scene
  64.     Template_shortcut_1 
  65.     Template_shortcut_2 
  66.     Template_shortcut_3 
  67.     Template_shortcut_4 
  68.     Template_shortcut_5 
  69.     Template_shortcut_6 
  70.     Template_shortcut_7 
  71.     Template_shortcut_8 
  72.     Template_shortcut_9 
  73. end-variables
  74.  
  75.     Name Engine
  76.     Use_SSE_extension 1
  77.     Skeletal_normals_animation 1
  78.     Save_bin_animations 1
  79.     Enable_AGP_buffer_mapping 0
  80.     LUA_gc_call_interval 100
  81.     Break_on_assert 0
  82.     Show_console_automatically 1
  83.     Save_console_to_file 0
  84.     Unsafe_but_fast_console_saving 1
  85.     Save_each_console_in_a_separate_file 0
  86.     Show_red_errors_in_annoying_message_boxes 0
  87.     Disable_textures 0
  88.     Textures_memory_buffer_in_MB 1
  89.     Console_X_coordinate 0.987500
  90.     Console_Y_coordinate 0.011719
  91.     Console_width 0.804688
  92.     Console_height 0.973633
  93.     Optimize_FSM 1
  94.     AI_Map_Generation 1
  95. end-variables
  96.  
  97.     Name Game
  98.     Start_game_in_fullscreen 0
  99.     ScreenWidth 1024.000000
  100.     ScreenHeight 768.000000
  101.     Is16bitOr32bit 1
  102.     Game_options igPerfOpts.State.SkyQuality="medium";igPerfOpts.State.Set16Bpp="medium";igPerfOpts.State.WaterDetail="medium";igPerfOpts.State.DynamicLighting="medium";igPerfOpts.State.Decals="medium";igPerfOpts.State.SetFiltering="high";igPerfOpts.State.Particles="low";igPerfOpts.State.DetailTextures="high";igPerfOpts.State.PixelShaders="high";igPerfOpts.State.FSE="ultrahigh";igPerfOpts.State.TerrainShaders="high";igPerfOpts.State.SetTextureQuality="high";igPerfOpts.State.ShadowQuality="medium";igPerfOpts.State.SetAnimationQuality="high";igPerfOpts.State.SceneDetails="high";igPerfOpts.GlobalState="custom";
  103.     Gamma_correction 1.000000
  104.     Difficulty_level 0
  105.     Show_commercial_screens 1
  106.     Place_game_window_in_top_left_corner 0
  107.     First_level_scene Final\MainMenu
  108.     Initial_script_command 
  109.     Initial_marker 0
  110.     Zip_compatible_packfiles 0
  111.     JPG_screenshots 1
  112.     Autosave 1
  113.     Font_size_dialogs 13.000000
  114.     Roll_Time 0.330000
  115.     Keyboard_configuration gKeyboard.QuickLoad.Code=84;gKeyboard.StepRight.Code=4;gKeyboard.MoveForward.Code=23;gKeyboard.SniperView.Code=17;gKeyboard.SlowDownMovement.Code=3;gKeyboard.EnterTPPMode.Code=41;gKeyboard.Action.Code=141;gKeyboard.Jump.Code=59;gKeyboard.QuickUse.Code=5;gKeyboard.CancelAction.Code=92;gKeyboard.MoveSpecial.Code=53;gKeyboard.SpeedUpMovement.Code=6;gKeyboard.Inventory.Code=66;gKeyboard.MovementModifier.Code=0;gKeyboard.MoveBackward.Code=19;gKeyboard.StepLeft.Code=1;gKeyboard.Screenshot.Code=93;gKeyboard.TPPMode.Code=41;gKeyboard.QuickSave.Code=81;gKeyboard.Crouch.Code=59;gKeyboard.Pause.Code=16;gKeyboard.Reload.Code=18;gKeyboard.RemoveWeapon.Code=17;gKeyboard.Pickup.Code=142;gAutoRun=nil;
  116.     Move_forward 23
  117.     Move_backward 19
  118.     Step_left 1
  119.     Step_right 4
  120.     Turn_left 0
  121.     Turn_right 0
  122.     Jump 59
  123.     Crouch_modifier 59
  124.     Run_modifier 53
  125.     Strafe_modifier 42
  126.     Action 141
  127.     Block 0
  128.     Camera_key 56
  129.     Inventory_key 66
  130.     Quick_slot_1 28
  131.     Quick_slot_2 29
  132.     Quick_slot_3 30
  133.     Quick_slot_4 31
  134.     Quick_slot_5 32
  135.     Quick_slot_6 33
  136.     Quick_slot_7 34
  137.     Quick_slot_8 35
  138.     Quick_slot_9 36
  139.     Quick_slot_10 27
  140.     Camera_up 0
  141.     Camera_down 0
  142.     Camera_left 0
  143.     Camera_right 0
  144.     Camera_keys_sensitivity 180.000000
  145.     Quick_save 81
  146.     Quick_load 84
  147.     Screenshot 93
  148.     Quick_slot_use_modifier 5
  149.     Pickup_key 142
  150.     Reload_key 18
  151.     Gear_down_key 0
  152.     Gear_up_key 0
  153.     SpeedUpMovement_key 6
  154.     SlowDownMovement_key 3
  155.     Invert_mouse 0
  156.     Mouse_look 1
  157.     Mouse_acceleration_limit 20.000000
  158.     Mouse_sensitivity 375.000000
  159.     Mouse_sensitivity_min 20.000000
  160.     Mouse_sensitivity_max 300.000000
  161.     Smooth_mouse 0
  162.     Mouse_smoothness 20.000000
  163.     Analog_joystick 0
  164.     Analog_run_threshold 1.000000
  165.     Analog_sneak_threshold 0.250000
  166.     Analog_turn_threshold 0.000000
  167.     Dead_zone 0.100000
  168.     Saturation 0.900000
  169.     Enable_sound_engine 1
  170.     Sound_engine_on_high_priority 1
  171.     Music_volume 45.000000
  172.     Sounds_volume 63.000000
  173.     Speech_volume 63.000000
  174.     Enabled_3D_sound 0
  175.     Enabled_EAX 0
  176.     EAX_WallOcclusion 0
  177.     Subtitle 1
  178. end-variables
  179.  
  180.     Name Game debug
  181.     Ask_before_switching 0
  182.     Precache_effect3dvis 1
  183.     Force_freelook 0
  184.     Report_LUA_gc_stats 0
  185.     Report_started_animations 0
  186.     Report_loaded_animations 0
  187.     Report_movement_params 0
  188.     Report_movement_modes 0
  189.     Report_action_modes 0
  190.     Report_attack_results 0
  191.     Report_spoken_text 0
  192.     Report_lightmap_data 0
  193.     Report_started_effects 0
  194.     Report_efx3d_visualizations_loading 0
  195.     Report_efx3d_rendering 0
  196.     Report_pathfinding_information 0
  197.     Report_pathfinding_information_2 0
  198.     Report_missing_objects_in_dialogs 0
  199.     Report_texture_loading 0
  200.     Report_mesh_optimization 0
  201.     Report_texture_degradation 0
  202.     Report_mesh_memory_stats 0
  203.     Report_loading_sounds 0
  204.     Report_all_played_sounds 0
  205.     Report_music_operations 0
  206.     Report_played_sound_blocks_from_animations 0
  207.     Report_played_sounds_in_sound_blocks_from_animations 0
  208.     Report_progress_scheme_blocks_and_comments 0
  209.     Report_dialog_actions 0
  210.     Report_agp_memory_access 0
  211.     Report_hardware_shaders 0
  212.     Report_generated_events 2
  213.     Selected_events 
  214.     Report_LUA_validation 0
  215.     Report_Physics 0
  216.     Report_PhysicsDebug 0
  217.     Report_LOSDebug 0
  218.     Report_mouse_cursor_debug 0
  219.     Report_AI_map_generation_stats 0
  220.     Report_Cutscene_actions 0
  221.     Report_Cutscene_music_synch 0
  222.     Display_paths 0
  223.     Display_LOS 0
  224.     Display_LOS_state 0
  225.     Display_LOS_boxes 0
  226.     Display_terrain_bounding_boxes 0
  227.     Display_character_spheres 0
  228.     Display_statistics 0
  229.     Display_bounding_boxes 0
  230.     Display_dynamic_lights 0
  231.     Display_PC_info 0
  232.     Display_scene_name 0
  233.     Display_animated_objects 0
  234.     Display_lipsync_lines 0
  235.     Visible_statistics 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
  236.     Display_precise_areamap_surface 0
  237.     Display_description 0
  238.     Display_sfx_bounding_boxes 0
  239.     Display_Null_render_names 0
  240.     Display_lights 0
  241.     Display_lights_for_mesh 0
  242.     Display_virtual_specular_for_mesh 0
  243.     Display_shadow_planes 0
  244.     Display_physics_assets 0
  245.     Display_collision_boxes 0
  246.     Display_paths_objects 0
  247.     Display_character_origin 0
  248.     Display_VehicleAI_destination 0
  249.     Display_Fluid_processed_faces 0
  250.     Disable_VBO_for_vertices 0
  251.     Disable_VBO_for_indices 0
  252.     Path_smoothing 1
  253.     Use_uncompressed_savegame_format 0
  254.     Dont_use_Karma_LOS 0
  255. end-variables
  256.  
  257.     Name Rendering
  258.     Degrade_to_wireframe_if_fps_is_less_than 30
  259.     Lightmapped_objects_threshold 1.000000
  260.     Sector_box_wireframe_color 0.699999988079071 0.699999988079071 1 1
  261.     Sector_box_fill_color 0.5 0.300000011920929 0.300000011920929 0.2000000029802322
  262.     Sector_box_selected_face_color 0.5 1 0.5 0.800000011920929
  263.     Draw_compiled_sector_box 0
  264.     Force_wireframe 0
  265.     Display_hierarchies_in_wireframe 0
  266.     Display_normals 0
  267.     Use_BGRA_extension_if_available 0
  268.     Use_texture_compression_extension_if_available 1
  269.     Texture_filtering 2
  270.     Texture_degradation 0
  271.     Object_texture_degradation_scale 1
  272.     Lightmap_degradation_scale 1
  273.     UI_texture_degradation_scale 1
  274.     Force_16bpp_lightmaps 0
  275.     Force_16bpp_textures 0
  276.     Terrain_wireframe_color 0.800000011920929 0.800000011920929 0.8999999761581421 1
  277.     Multicolor_terrain_wireframe 1
  278.     Terrain_upper_height 300.000000
  279.     Terrain_lower_height -200.000000
  280.     Terrain_upper_wireframe_color 0.699999988079071 0 0 1
  281.     Terrain_middle_wireframe_color 0.800000011920929 0.800000011920929 0 1
  282.     Terrain_lower_wireframe_color 0.2000000029802322 0.4000000059604645 0.2000000029802322 1
  283.     Terrain_vertices_color 1 0 0 1
  284.     Selected_terrain_vertices_color 1 1 1 1
  285.     Terrain_vertices_size 2.000000
  286.     Allow_terrain_shaders 1
  287.     Enable_vertex_shaders 1
  288.     Vertex_shader_profile 
  289.     Enable_pixel_shaders 1
  290.     Pixel_shader_profile 
  291.     Enable_nv_point_sprite_extension 1
  292.     Front_to_back_sort 0
  293.     Delay_NRA_data_creation 0
  294.     Enable_shaders_in_objects 1
  295.     Enable_decal_textures 1
  296.     Particle_rate_multiplicator 1.000000
  297.     Extra_thousands_of_vertices_for_effects 0
  298.     Keyframe_interpolation 2
  299.     Animation_interpolation 1
  300.     Animation_interpolation_time 0.300000
  301.     Use_mesh_LOD 1
  302.     Progressive_meshing 0
  303.     Draw_object_center 0
  304.     Draw_all_subobjects_in_wireframe 0
  305.     Enable_grid 0
  306.     Draw_tiled_bounding_box 0
  307.     Snap_to_grid 0
  308.     Grid_size 5 5 5 1
  309.     Grid_color 0.300000011920929 0.300000011920929 0.300000011920929 1
  310.     Use_default_light 0
  311.     Dynamic_lighting 1
  312.     Max_lights_per_object 0
  313.     Max_specular_lights_per_object 1
  314.     Specular_light_exponent 32.000000
  315.     Corrected_light_range 1
  316.     Corrected_light_inv_min_attenuation 15.000000
  317.     Dynamic_shadows 2
  318.     Game_screen_properties 1024x768, 32bits, 85Hz
  319.     Draw_action_spheres_for_selected_characters 1
  320.     Draw_tile_forms_for_selected_characters 1
  321.     Show_freespacemap_surface 1
  322.     Draw_walls_for_wallpaths 1
  323.     Normalize_normals 1
  324.     Enable_full_screen_effects 1
  325. end-variables
  326.  
  327.